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Article
The Power of Sound by Felipe Sanchez Luna (Germany)
KLING KLANG KLONG is a Berlin-based studio redefining sound scenography at the intersection of music, art, science, and technology. Through projects …
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Article
bytebeat custom chip by proppy (Japan)
This workshop introduce a custom (and open source) chip capable of reproducing the sound from the original bytebeat video (and more!)
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«FERAL FREQUENCIES by Wilding AI» represented by Alexandre Saunier (FR/CH) and Maurice Jones (DE/CA)
FERAL FREQUENCIES is an AI-driven spatial sound composition developed and presented by the Wilding AI collective.
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Chaotic Assemblages: Sonifying Strange Attractors by Jan Ove Hennig (Germany)
This project investigates consistency versus significance as modes of organization through Strange Attractors - mathematical systems that resist inte…
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« liberated frequencies (short demo ver.) » by Keigo Yoshida (Japan)
"liberated frequencies" redefines auditory pleasure by freeing AI from human-centric aesthetics. In advance, glitch, noise, voice, and experimental s…
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Exploring Creative Processes with the Wave Field Synthesis Collider by Yuko Ohara (Japan/UK)
This lecture explores the creative process behind spatial sound composition using the Wave Field Synthesis (WFS) Collider. The piece "broken garage"…
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Pioneering AI Music, Binaural Beats, and Biofeedback for Health and Creativity by Chih-Fang Huang (Taiwan)
MuseTech Inc. is reshaping the future of sound by merging AI-driven music generation, Binaural Beats (BB), and biofeedback technology. Founded by Pro…
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Hallucination in NOVATRON by Deyu Zeng (China)
Hallucination in NOVATRON is an immersive project that explores AI hallucination in deepfake technologies and its impact on our understanding of re…
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"viral.signal.detector II" by Felix Römer (Germany)
A generative acousmatic composition, sonifying the dynamics of a simulated epidemic based on the SIRS-model.
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"The Demonstration of BCI Interactive Soundscape Interface for Soundscape Composition" by Yi-hsien Chen (Taiwan)
The demo presents a “BCI Interactive Soundscape Interface” using the Ultracortex, a wearable EEG detector developed by Open BCI team. In this demo, I…
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"Low-Latency Inference of Optimized AI-DSP Models for Hard Realtime Deadlines" by Christopher Johann Clarke (Singapore)
Audio processing is a hard realtime process, whether or not we'd like to admit it. In times where a lot of focused is being placed on achieving high …
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“Lenna” (2019): A 22.2ch sound installation under the Creative Commons license by Miyu Hosoi
Focusing on the orientation and dispersion of sound images, this spatial musi- cal work was made using multiple audio channels, and only the human vo…
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synaptic._null: An Experimental Audiovisual Performance on Perceptual Collapse by Kaiyuan Tang(China)
An exploration of perception, logic breakdown, and drifting consciousness through real-time audiovisual performance, combining Ableton Live and Touch…
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"Reverse Engineering 101: Buchla 700 as a Case Study" by Kweiwen Tseng (Taiwan)
This talk covers the reverse engineering of the Buchla 700, by tracing its firmware, decoding documents, and rebuilding its DSP algorithms. It follow…
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«Petite Violence: Breath» multichannel sound installation by Gin (Taiwan)
«Petite Violence: Breath» is a developing series of multisensory dynamic spacial installations that explores the intersection between sound and visua…
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“Reciter(s)” by Po-Hao Chi (Taiwan)
Reciter(s) is a browser-based sound system that turns mobile devices into a dispersed polyphonic speech ensemble. The work explores collective listen…
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"Interstices of Sound and Light" by Hsiao, Yung-Shen (Taiwan)
"Interstices of Sound and Light" is a musical inscription of Taipei’s urban memory, exploring the interplay of sound, time, and space through pipa, c…
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IRCAM-STMS Lab: Research overview by Benoît Alary
The STMS laboratory at IRCAM unites researchers from leading French institutions to advance musical expression through science and technology, with t…
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Workshop Advanced spatialization and reverberation techniques using Max/MSP and SPAT by Benoît Alary
This hands-on workshop offers an introduction to IRCAM’s spatialization tools, guiding participants through SPAT fundamentals and advanced 3D reverbe…
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"Spatial Sound Transformation toolkit for Max" by Anders Tveit (Norway)
The Spatial Sound Transformation toolkit for Max is a range of Max modules in the form of bpatchers build around IRCAM´s Spat5 library and has been d…
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A System Integrating Optical Music Recognition and Real-Time Playback with SCAMP by Yi Fu Chen, Ru Fang Guo, and Jung-Ching Chen
This project develops a web-based system that integrates Optical Music Recognition and real-time playback using YOLOv9 and SCAMP, enabling users to u…
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<< to the dead poplar >> by Sam Erpelding (Luxembourg)
This audiovisual art installation investigates the relation between acoustic biological and human activity in protected ecosystems using high-resolut…
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Sonic Psychogeography: reimagining urban experience by Jett Ilagan (Taiwan / Philippines)
A research-based project using game engine to create a 3D virtual environment shaped through the intersection psychogeography, sound, and memory. Use…
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GRID - An Immersive Simulation of Anthropocene Forces
GRID presents an immersive environment where natural force fields are synthesized into both visual and acoustic forms.