Viewing posts by Benoit Alary

Workshop Advanced spatialization and reverberation techniques using Max/MSP and SPAT by Benoît Alary

The workshop will give a hands-on overview of the spatialization tools developed at IRCAM. We will go over some of the essential spatialization building blocks included in IRCAM’s SPAT, and will focus on more advanced and experimental 3D reverberation techniques. The participant will discover upcoming tools and create their own spatialized short piece on headphones using binaural technologies. A listening session will be organized after the workshop to allow participant to listen to their creation on a multichannel system. Space is limited for this workshop, and registration is necessary. No prior experience in spatial audio is required. Participants are expected to bring a pair of headphones and their personal computer with Max/MSP pre-installed. We also recommend that participants bring their own sounds and music samples to create a short piece during the workshop. Installation instructions for all the necessary software will be sent before the event.

IRCAM-STMS Lab: Research overview by Benoît Alary

The Science and Technology of Music and Sound (STMS) laboratory is a scientific unit within IRCAM bringing together staff from the National Scientific Research Center, Sorbonne University, the French Ministry of Culture, and IRCAM. The work of the laboratory is devoted to the renewal of musical expression through contributions in computer science, acoustics, signal processing, cognitive sciences, and musicology. In this presentation, we will review some of the recent contributions of the research teams. The presentation will also include a more in-depth overview of recent and current research in spatial audio and acoustics.

Creating immersive acoustics for virtual worlds using Elliptique by Benoît Alary

As a follow-up to the November 6th presentation (Acoustics for musicians: from concert halls to virtual realities by Benoit Alary), this workshop will demonstrate the use of Elliptique, a spatial reverberator recently developed for Spat5 and Max/MSP. We will take an in-depth look at how this reverberator can be used to create complex spatial reverberation during a live performance. Through a series of demonstrations and sound examples, we will explore different ways of using Elliptique. We will produce both realistic reverberation as well as ethereal acoustics, and discuss how to design a Max patch that can adapt to different multichannel systems. Prior experience with Spat5 or Max/MSP is recommended, but the key concepts presented in this workshop also apply beyond the scope of these technologies, so anyone interested in immersive sound technologies is welcome to attend.

Designing Acoustics in Virtual Worlds by Benoît Alary

With the rise of new media technologies, we are increasingly immersed in virtual worlds. Ranging from navigating a scene in augmented reality to art installations and live music performances, the different ways we reproduce sound immersively are quickly evolving to adapt to new realities.

Acoustics for musicians: from concert halls to virtual realities by Benoit Alary

With the emergence of immersive technologies, the acoustics we encounter daily in the real world coexist with artificial ones. From large multichannel systems for live music to navigating a scene in augmented reality, the technologies we use to reproduce the aesthetic experience of an acoustic space are quickly evolving to adapt to new realities. In his presentation, Benoit Alary (researcher, IRCAM) will review some of the technologies being developed at IRCAM to create immersive reverberation. We will discuss key aspects of room acoustics, how we perceive them, and how a space can be reproduced either realistically or creatively. With these tools, we want to explore fresh paradigms for creating complex spatial reverberation that can evolve with the creative language emerging from designing new immersive experiences.

Elliptique: a new multichannel reverberator for SPAT - Benoit Alary, Etienne Démoulin

Nowadays, traditional artificial reverberation systems can feel quite limited when using a complex reproduction system with many loudspeakers or spatial audio formats (binaural, ambisonics, WFS, …). From enhancing the natural reverberation of a room during a live performance to creating unique virtual sonic environments in virtual and augmented reality, being able to control the reverberation is always key. In the next release of SPAT, we are introducing a new multichannel reverberator named Elliptique. With Elliptique, you can create several reverberation areas in space, each using different reverberation properties. These areas will adapt to the output loudspeaker layout and format to produce anything from natural-sounding reverberation, to completely abstract acoustic environments. 

Benoit Alary- Auralizing new worlds: the latest developments in artificial reverberation

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