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Article
GRID - An Immersive Simulation of Anthropocene Forces
GRID presents an immersive environment where natural force fields are synthesized into both visual and acoustic forms.
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Article
Sonic Psychogeography: reimagining urban experience by Jett Ilagan (Taiwan / Philippines)
A research-based project using game engine to create a 3D virtual environment shaped through the intersection psychogeography, sound, and memory. Use…
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Article
"to the dead poplar" by Sam Erpelding (Luxembourg)
This audiovisual art installation investigates the relation between acoustic biological and human activity in protected ecosystems using high-resolut…
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Article
A System Integrating Optical Music Recognition and Real-Time Playback with SCAMP by Yi Fu Chen, Ru Fang Guo, and Jung-Ching Chen
This project develops a web-based system that integrates Optical Music Recognition and real-time playback using YOLOv9 and SCAMP, enabling users to u…
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Article
2025 DIVERSONICS Performance
2025 DIVERSONICS Performance Schedule by Venues
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Article
«FERAL FREQUENCIES by Wilding AI» represented by Alexandre Saunier (FR/CH) and Maurice Jones (DE/CA)
FERAL FREQUENCIES is an AI-driven spatial sound composition developed and presented by the Wilding AI collective.
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Article
Workshop Advanced spatialization and reverberation techniques using Max/MSP and SPAT by Benoît Alary
This hands-on workshop offers an introduction to IRCAM’s spatialization tools, guiding participants through SPAT fundamentals and advanced 3D reverbe…
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Article
IRCAM-STMS Lab: Research overview by Benoît Alary
The STMS laboratory at IRCAM unites researchers from leading French institutions to advance musical expression through science and technology, with t…