-
Article
OVERTON 3D audio synthesizer by Martin Antiphon
Overton is a 3D audio synthesizer inspired by classic synthesizers. Its founding intention is to make three-dimensional sound exploration accessible …
-
Article
Premium Education & Research / Premium Companies: How to manage your subscription and different users having Premium access.
Since November 2025, we have implemented a new system for assigning different user accounts within the same institution using the form in your Admini…
-
Article
Infinite Coastlines: diagrammatic scores, cybernetic patches, and agency in performance by Eliad Wagner
Infinite Coastlines is a composition–performance paradigm for working with agential systems. Initially developed by Eliad Wagner as a personal formal…
-
Article
Audiovisual scenographies of transactions by Jānis Garančs
This presentation introduces an ongoing investigation into audiovisual XR architectures that translate the invisible and silent dynamics of narrative…
-
Article
Micro Timing in Polytemporal Scores and Multilayered Textures by Simon Kanzler
The aim of this presentation is to summarize the work I did during my artistic research residency at IRCAM. I explored the potential of polytemporal …
-
Article
Vase by Yuval Seeberger
Electroacoustic sound installation for Motorized Music-box with MAX/MSP and RAVE models (2025)
-
Article
Auditory Neurofeedback, Embodiment Cognition Control of Spatial Audio Objects and Brainwave-Modulated Generative Music within Cyber-feminist Practice by Zap Bain
A live demonstration presenting Zap Bain's artistic research on real-time EEG brainwave control of spatial audio systems for auditory neurofeedback a…
-
Article
Real-time simulations of nonlinear vibrations by Thomas Risse
This work presents a series of MAX/MSP patches based on simulations of a vibrating string. Nonlinear vibrations are taken into account, resulting in …
-
Article
Sonic Wings: A Wearable Live Electronics Device for Performing Mixed Music by Luciana Perc
The Sonic Wings are a wearable device that can capture audio, apply computational processes, and output new audio data in real time. This demo presen…